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- #Cheapest video card that supports opengl 4.3 mac os x#
- #Cheapest video card that supports opengl 4.3 64 Bit#
The version/profile you want to use has no influence on the library you link!
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This gives your program access to the system's OpenGL installation.
#Cheapest video card that supports opengl 4.3 64 Bit#
Your program just dynamically links against libGL.so (Linux/BSD), opengl32.dll (Windows, on 64 Bit systems, it's also calles opengl32.dll, but it's in fact a 64 Bit DLL) or the OpenGL Framework (MacOS X). OpenGL is not a library you usually compile and ship yourself (unless you're a Linux distributor and are packaging X.Org/Mesa). Given all of this, I'd suggest targeting OpenGL 2.1 to get the widest audience possible with the best feature support. These toolkits will take care of the details of enabling extensions and providing all of the symbols you need. If you use a library like GLEW or GLEE or any toolkit that depends on them or offers similar functionality (like SFML, or even Allegro since 4.3), then you'll not need to concern yourself with whether your code will compile. Wikipedia's OpenGL article also specifies what hardware came with initial support for which versions. Note that most users have DirectX 9-compatible hardware, which is roughly feature-equivalent to OpenGL 2.0. When considering what hardware is available to your users, the Steam hardware Survey may help. Closed-source "binary blobs" will generally support the highest OpenGL version for the hardware, including up to OpenGL 4.2 Core. Upcoming versions have support for OpenGL 3.x.
#Cheapest video card that supports opengl 4.3 mac os x#
Mac OS X Lion 10.7 supports OpenGL 3.2 Core profile on supported hardware. Systems using GMA950 have only OGL1.4 support.
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